Born as a web developer, I am studying self-taught to publish my own games.
Always passionate about video games, being alone, I need support to succeed in my intent. Willing, I think I have no problems with the program.
I have released ten games on android, one on Steam, and have more in progress.
I have been programming on Unity3D for six years now and on Unreal Engine for three years. I have also programmed with Construct, Phaser and other frameworks (Monogame, Raylib).
From this path, D4F Games was born, a team that accepts the active participation of each collaborator.
In the world of video games, the name of a title can convey many expectations. In this spirit, we have decided to make a significant change to our ongoing project. From “Tremors” to “Fogreach: Shadow Whisperers” the change is not only in the name but also in the perspective of the game itself. Initial Confusion…
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đđŽ Exciting News! đŽđ Hey Gamers! đšī¸ We’ve got something festive and fun in the works just in time for the holidays! đ
đŧđ⨠We’re thrilled to announce that we’re developing a Hypercasual Mobile Game with Shooting Mechanics for the Christmas season! đđŽ Get ready for a jolly gaming experience that will add a dash of…
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Welcome to a new devlog dedicated to the developments of The Hidden Island! In our recent efforts, we’ve focused on several key aspects of the game. 1. Debugging Raptors and Armaments: We’ve invested time in debugging the Raptors, ensuring that their behavior is smooth and engaging. Interaction with weapons has been fine-tuned to provide a…
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Survivors, we’re back with the latest updates from the Dead Zone development journey! In this new release, we’ve focused on enhancing the game’s immersion and intensity, refining various elements to create a more gripping experience. đ§ââī¸ Eerie Zombie Eyes: Prepare yourselves for a more chilling encounter! We’ve reworked the eyes of our undead adversaries, intensifying…
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Welcome, survivors, to the first entry in our Dead Zone developer’s log! We’re thrilled to share our progress and insights as we venture into the depths of game development, bringing this zombie-infested world to life. Concept and Inspiration: The journey began with a spark of inspiration during a Horror-themed game jam in 2023. We envisioned…
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Dead Zone is a game project born within a week during a 2023 Horror-themed game jam. This title focuses on an in-depth exploration of first-person shooter (FPS) mechanics within a chilling context. At the core of the game lies a simplicity of mechanics that provides a robust foundation for a prototype. Created using the powerful Unreal…
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Welcome, detectives, to the dark world of “Nyck – Shadow of Evil“! In this new episode, we’ll take you deep into the heart of our pixel art point & click adventure as we explore the mysterious “Detective Office”! đĩī¸ An Intriguing Investigative Setting đĩī¸ Are you ready to step into the shoes of Nyck, the…
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Dear valued players and friends, In light of Unity’s recent announcement, we find ourselves at a crossroads, necessitating a period of reflection and consideration for the path ahead. As many of you may know, we have two games, Mindless Breakpoint and Nyck, currently in advanced stages of development on Unity. Unity, for us, holds historical…
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đ¯ī¸đ Get ready to unravel the mysteries behind Mindless Breakpoint, the upcoming spine-chilling horror adventure game that’s poised to take you on an unforgettable journey into the unknown. In our very first Devlog, we’re opening the doors to our creative process, allowing you to peer behind the curtain and witness the magic of game development…
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Embarking on the journey of game development is an exciting and rewarding endeavor. Whether you’re fueled by a passion for storytelling, gameplay mechanics, or creating immersive worlds, game development offers a canvas for your creativity. If you’re new to the world of game development, fear not – we’ve got you covered with this beginner’s guide…
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